Valyance and Firebrand have gone to war! Units clash in theÂ skirmishes, but the fight is gritty: you have little time to thinkÂ and plan as sand timers dictate the activation of your units.
When a unit moves, attacks, cast spells, or uses a specialÂ ability, a sand timer is flipped. The unit cannot be used againÂ until the sand timer is drained and then that sand timer, orÂ another sand timer, can be used to activate the unit again.
Manage your sand timers, as well as your unit actions, wisely.Â Sand timers come in different times â 30 seconds, 60 seconds,Â 90 seconds. Scenarios use other timers in time-sensitiveÂ missions.
Scenario-based play, with branching missions depending onÂ the outcome of the previous mission.
Configure your own units to fight in player designed missionsÂ or mix up the unit configurations when playing the gameâsÂ missions.
- 12 Sand Timers
- 40 Unit Tokens Per Side
- Terrain Hexes
- 20 Stands
- 50 Cards